About
Computer science student at SFU interested in low-level systems, graphics pipelines, and networking.
I like building things from scratch to understand how they work, like renderers, and games. Most of my projects are in C, and C++. I also use neovim.
Interests
- Graphics programming (OpenGL, software rendering)
- Systems programming (OS, memory, concurrency)
- Networking (TCP/IP, socket programming)
- Compilers and interpreters
Currently Learning
- Vulkan API
- Ray tracing techniques
- Using web sockets to get real time data