OpenGL Sandbox

Platform to explore OpenGL and the graphics pipeline


Overview

A personal sandbox environment for learning and experimenting with OpenGL. The project serves as to document my progress understanding the graphics pipeline, from basic triangle rendering to camera systems and shader programming.

Technologies


Architecture

The project is structured as a collection of self-contained demos, each exploring a different graphics concept. A simple ImGui interface allows switching between demos and tweaking parameters in real-time.


Topics Explored


Technical Challenges


Lessons Learned


Demos

Cube rendering:

Lighting:


Links

GitHub


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